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GGZ 0.0.12 Installation|
Installation from source
The following instructions apply to people who want to install the client-side packages of GGZ from source. It also explains some software dependencies. In any case, please consult the file QuickStart.GGZ in each of the client tarballs. For a general overview, please read README.GGZ, which is part of every tarball. For Windows and Linux tips, see below.
|libggz||Required.||Optional support for gcrypt, gnutls and openssl (development files).|
|ggz-*-client||At least one required.||Needs either libgtk or kdelibs or ncurses (development files).|
|ggz-*-games||At least one required. More recommended.||Needs either libgtk or kdelibs or libsdl or ncurses (development files).|
How to install
Just run configure, make, make install in every package. Start with libggz. If you want a prefix different from /usr/local, specify this prefix with each package so GGZ is always found. For desktop integration, the prefix should equal the one of either KDE or GNOME (using $KDEDIRS also works).
If even this is too hard, the GGZ contrib directory provides a script which does the job interactively. It installs GGZ into the home directory (no root access required).
Fedora Core 3 (and comparables)
Fedora/Redhat users often ask how to install GGZ. First of all, the following packages are not included and must be retrieved from rpmfind.net:
Parts of GGZ (libraries, Gtk+ programs and games) can be cross-compiled using MinGW and Msys. Static libraries can be found on our FTP server.
If you want to provide GGZ packages for a distribution, have a look at the new --enable-noregistry switch to vastly ease the packaging of the games. It is recommended to speak to us about the packages - it's a lot easier to do that way.
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