|GGZ Gaming Zone|
|Front page | Games | Software | Documentation | Developers | Play live @ GGZ Community|
GGZ 0.0.8 Release Announcement|
About the GGZ Gaming Zone
The GGZ Gaming Zone (GGZ) is an open-sourced Internet gaming center. Similar to other online gaming sites, players from all over the world can login and sit at tables where they can play their favorite games and chat with other players. GGZ supports multiple rooms with varying skill levels, and records your statistics so you can see how you match up against other players. 16 game servers and 26 game clients are available in total, as well as 6 independent game projects which provide GGZ support.
About the GGZ 0.0.8 release|
Again, a lot of new features are available:
There are some new screenshots showing off with the changes.
Please refer to the download page for information on source code and binary packages.
|Comprehensive overview about the GGZ Gaming Zone 0.0.8 Release (Changes)|
Speedup fixes in KGGZ|
Panel (system tray) watcher for KGGZ
Support for KWallet password management
|Gtk+ Client||Automatic reload of game module database without restarting|
|GNOME Client||MOTD editor (formerly in utils) ported to GNOME 2.x|
|KDE Games||New game: KCC, a Chinese Checkers frontend for KDE|
|Gtk+ Games||No major changes.|
|SDL Games||Much improved AI for Geekgame|
|GGZ server||Interface selection for incoming connections|
|GGZ Base Library (libggz)||No major changes.|
|GGZ Client Libs (libggzcore, libggzmod)||More flexible ggz-config, creates ggz.modules if missing|
New game server: Tuxman|
Support for bots and other improvements in Geekgame
Ability to play games, implemented for TicTacToe|
Uptime command in modself
|Text client||No major changes.|
Metaserver: incremental updates and more command line options|
Cmd-Client: Nagios control module
|Documentation||DTD files for the GGZ protocol specification|
Completely new package|
Module pyggzmod as a ggzmod wrapper
Module pyggzdmod as a ggzdmod wrapper
New game: Escape/SDL, a port of the Windows Escape client using Pygame
Goals for 0.0.9|
No concrete goals have been defined. We are however at a point where a stabilization makes sense, thus we're aiming at going beta. There is a Playground CVS module where very unstable development takes place. Every game and game-related developer is encouraged to use this module.
Gamers can select among many game servers. Some of them are already predefined in the client software. KGGZ users can choose to be connected automatically to the right server.
Developers can find additional resources in our developer area: http://dev.ggzgamingzone.org You'll find there information about the roadmap, mailing lists, CVS access and much more.
Extensive documentation has been made available for this release.
Please refer to the documentation overview page.
Of course, our game descriptions and other continuing efforts are also available.
The GGZ Gaming Zone Development Team|
Please have a look at the credits page to find out who made GGZ possible.
|International | About the GGZ Gaming Zone | Servers/Network | Contact|