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GGZ 0.0.8 Release Announcement

About the GGZ Gaming Zone
The GGZ Gaming Zone (GGZ) is an open-sourced Internet gaming center. Similar to other online gaming sites, players from all over the world can login and sit at tables where they can play their favorite games and chat with other players. GGZ supports multiple rooms with varying skill levels, and records your statistics so you can see how you match up against other players. 16 game servers and 26 game clients are available in total, as well as 6 independent game projects which provide GGZ support.

About the GGZ 0.0.8 release
Again, a lot of new features are available:
  • New website including game help and internationalized pages
  • Playing games with the chatbot
  • Python modules and games
  • Improved rankings and statistics pages
The documentation set has been extended again. As usual, i18n and build system updates were made. See below for details regarding all the changes.

There are some new screenshots showing off with the changes.

Please refer to the download page for information on source code and binary packages.

Comprehensive overview about the GGZ Gaming Zone 0.0.8 Release (Changes)
KDE Client Speedup fixes in KGGZ
Panel (system tray) watcher for KGGZ
Support for KWallet password management
Gtk+ Client Automatic reload of game module database without restarting
GNOME Client MOTD editor (formerly in utils) ported to GNOME 2.x
KDE Games New game: KCC, a Chinese Checkers frontend for KDE
Gtk+ Games No major changes.
SDL Games Much improved AI for Geekgame
GGZ server Interface selection for incoming connections
GGZ Base Library (libggz) No major changes.
GGZ Client Libs (libggzcore, libggzmod) More flexible ggz-config, creates ggz.modules if missing
Game servers New game server: Tuxman
Support for bots and other improvements in Geekgame
Grubby Ability to play games, implemented for TicTacToe
Uptime command in modself
Text client No major changes.
Utilities Metaserver: incremental updates and more command line options
Cmd-Client: Nagios control module
Documentation DTD files for the GGZ protocol specification
Python stuff Completely new package
Module pyggzmod as a ggzmod wrapper
Module pyggzdmod as a ggzdmod wrapper
New game: Escape/SDL, a port of the Windows Escape client using Pygame
Goals for 0.0.9
No concrete goals have been defined. We are however at a point where a stabilization makes sense, thus we're aiming at going beta. There is a Playground CVS module where very unstable development takes place. Every game and game-related developer is encouraged to use this module.

Meeting places
Gamers can select among many game servers. Some of them are already predefined in the client software. KGGZ users can choose to be connected automatically to the right server.
  • (0.0.8 fast)
  • (0.0.8+ (CVS) fast)
  • (0.0.7 medium, for compatibility)
The online ranking system can be found here. It shows player and game statistics and currently running games. Team/Clan information is available from it as well.
Developers can find additional resources in our developer area: You'll find there information about the roadmap, mailing lists, CVS access and much more.

Extensive documentation has been made available for this release.
Please refer to the documentation overview page.

Of course, our game descriptions and other continuing efforts are also available.

The GGZ Gaming Zone Development Team
Please have a look at the credits page to find out who made GGZ possible.

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